AI Insights · Timothy · October 2024
Top Cat Games Performance on Unified Platform in the Middle East, Q3 2024
Explore the performance trends of the top cat games in the Middle East during Q3 2024, including weekly downloads, revenue, and active users.
In the third quarter of 2024, the top cat games on a unified platform in the Middle East demonstrated varied performance metrics, according to Sensor Tower data.
My Cat – Virtual Pet Games from Akita Limited Liability Company saw a consistent rise in weekly revenue, peaking at around $9.7K by the end of July. However, revenue declined slightly towards the end of the quarter, settling at approximately $8.3K. Weekly downloads exhibited an initial peak of nearly 22.4K in mid-July, followed by a decline, reaching about 6.8K in early September, before recovering to 13.8K by the end of September. The app maintained strong weekly active users, starting at 53.5K and reaching 60.5K by the quarter's end.
The Battle Cats by ponos corporation showed a notable increase in weekly revenue, starting at $2.7K and peaking at $5.5K in September. Weekly downloads fluctuated, with a low of 563 in late August and recovering to 1.5K by the end of September. Active users remained relatively stable, starting at 4.8K and ending at 4.6K.
Cat Hero : Idle RPG from Game Duo Co.,Ltd. experienced a decline in revenue, beginning at $5.2K and dropping to $1.2K by the end of the quarter. Downloads were minimal, with a slight increase to 17 by the end of September. Active users remained low throughout the quarter, starting at 125 and decreasing to 79.
My Talking Tom Friends by Outfit7 Limited had stable weekly revenue, averaging around $1K. Downloads showed a peak of 79.8K at the start of the quarter, with a slight decline to 42.1K by the end. The app maintained a high number of active users, beginning at 902K and closing the quarter with 799K.
Lastly, Talking Tom Hero Dash, also from Outfit7 Limited, recorded its highest weekly downloads at 44.2K in late July, followed by a decrease, ending the quarter at 16.9K. Revenue varied, peaking at $1.3K by mid-July before stabilizing around $469 by the end of September. Active users showed a strong presence, starting at 290K and finishing at 265K.
For more detailed insights and data trends, visit Sensor Tower.